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When starting out for the first time, the player is left with only the option of playing a Standard Run, which is classic gameplay with a time limit of 25 years (around 300 months/turns minimum). For the most part, the player needs to ensure they have stable starting loops upon which they can expand and maximize their score before their turns run out. They must then colonize these planets according to the potential supplies and demands that can be produced and met, respectively. Due to the peaceful focus of the game, the player is left to manage and plan their various trading connections with only the threat of losing credits or happiness due to improper planning over the course of a run.Īn early-game start showing a stable system of loops with all the colonies' demands met, enabling them to become Established, along with one Successful world.Ī normal run of the game usually places the player into their own pocket of space, starting off with scanning the surrounding blips for planets. It's still developed full-time by a single person, with some help from other contributors.Īt it's core, Slipways follows very straightforward economic supply-and-demand management gameplay, in the vein of similar 4X games.
#Slipways strategy Pc
Now, it's a full-fledged PC game, larger in scope, but still true to the core ideas of simplicity and straightforward but deep gameplay. Slipways aims to stay simple and easy to grasp, while maintaining the feeling of growth and the depth of the larger titles." While their depth is admirable, it's usually paired with a lot of micromanagement, a big time investment and a high barrier to entry. "The game was born out of a love-hate relationship with games in the space 4X genre. You can find this game on Wasilewski's itch.io page. The game originally started on the PICO-8 fantasy console, living within the confines of the 128x128-pixel screen. There are 80+ technologies to choose from and you'll only be using about 10 of them each run, so no two games are ever exactly alike.Slipways is the brainchild of Jakub Wasilewski, a solo game developer. To overcome these challenges, you'll enlist the help of various races populating the empire, each with their own philosophical outlook, varied abilities and a dedicated slice of the technology tree. Almost everything in Slipways is procedurally generated and each sector of the galaxy offers wildly different challenges, from supernovae threatening your planets to space rips you have to bridge. When a single run takes no more than an hour, what you need is replayability. The selection varies each run, so you'll have to plan carefully and adapt to the situation at hand - every path through the tech tree results in a unique experience that profoundly changes how you look at the game's planets and resources.
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Instead of making a building 20% more efficient, technologies you invent will let you move planets at will, harness stars for energy and create food out of vacuum. There are no boring technologies in Slipways.
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You'll waste none of your precious time on busywork - a single run takes 40-60 minutes and they are all filled with the good stuff. Your planets govern themselves while you focus on making the right decisions to get them what they need. In Slipways, every action you take has immediate consequences, and every choice you make is of paramount importance. No need for war with so much empty universe to claim.įorget about tedious micromanagement and spending time waiting for ships to build.
#Slipways strategy full
It's all about exploring virgin space, shaping it to your whim and developing it to its full potential. There is no military aspect to pull your focus away from the economy and the game is more relaxed than your typical space strategy.
#Slipways strategy upgrade
Make long-term plans and bask in your glory when they come to fruition and that one last connection makes six planets upgrade at the same time. Line everything up just right and watch your planets evolve and grow - giving you even more options for profitable trade. The result is a game in which you can finish a run quickly, but still have a deep experience full of important decisions.Ĭolonize planets, carefully pick industries and hook everything up so that one planet's production serves another planet's needs. Slipways takes the space grand strategy genre and condenses the best parts of it down by throwing away all the micromanagement and the steep learning curve.